Dags
10-05-2006, 05:43 AM
Here is a guide to socketing written by Tetrol a former member of Clan DA. This guide is posted on the Sacred international Forum. I thought some of our newer mebers to Sacred might get something out of it. A belated thank you to Tetrol for compiling the list.
Socketing Guide
Socketing is one topic that keeps raising new threads. I will try to put together a guide and welcome comment and correction.
Socketing - performed by a blacksmith, where various items are merged into items, providing bonus abilities to that item.
What can be socketed?
1) Rings and Amulets All of the statistics listed on rings and amulets will transfer to the item
Only those abilities usable by your character will work - so a Glad will not get +1 to Lightning Strike for example.
Note - the following is often not understood and is very important - I have been asked to make this plain (thx Frag-ile)
Jewellery for a class other than your own - you may socket this, and you will get all of the benefits listed on that jewellery.
eg - a BM can socket a DE amulet, and get any bonuses it offers
You will still be subject to the level and skill requirements for that item. Socketing with such an item may prevent you from using the armour/weapon if your character cannot meet that requirement. New Information - when multiple items with minimum requirements are put together, only the highest minimum requirement will apply
eg - an amulet requiring "concentration 10" will never be usable by a BM, as he can't have concentration
Warning - BM and Sera Lightning strike are not compatible, and rings/amulets do not specify which one they are for - see attached imageNew information - I believe that this is from one of the recent patches - certain rings and amulets now have special class specific CA boosts - these can be identified by the fact that they actually specify (in colour) the Character class they are for - eg "Dark Elf sudden fury" in purple. These class specific bonuses do not add to CA's of other classes - thanks FragbaitEdit - If the ring or amulet is of higher level than the item to be socketed, the item will assume the level of the ring/amulet. This may bring about speed penalties
Bonuses on rings/amulets to Combat Arts (see second attachment) do not affect Spells, even though spells are described as combat arts as well. You will need to find one with bonus to spells instead. Socketed set item jewellery will still count as equipped set items. Other classes set item jewellery can be equipped as well (which can really fill up the set item list accessible in inventory)
<B>Edit 12th April 2005.
Rings and amulets with a minimum skill requirement, when socketed will override the minimum skill requirements of the item. eg If you have a nice weapon with a requirement (eg sword skill) that you can not satisfy - socketing a ring with another minimum skill requirement will change the skill requirment to that of the ring - eg meditation.
Further to that (thx SDraken) the item with the highest minimum requirement will set the overall minimum requirement. If the miunimum requirements are equal, the minimum will be set by first - the item itself, then slot 1, slot 2 etc. </B>
2) Runes The CA/Spell of the rune adds to your CA level, as long as you have learned at least one of that CA/spell.
As above, BM and Sera LS are not compatible
There is only a 1/2 penalty to regen times compared to "learning" the rune
This was previously incorrectly listed as 1/3 - Thx Frag-ile for correction
The extra ability of the rune comes into effect - eg life leech on a vamp rune, +10 to regen, 10% chance of binding a flier, +5% to experience gained etc.
Any classes runes can be socketed.
CA's of the same name from other classes will add to your CA eg a Vamp attack rune will give you +1 to Attack, and +3% life leech3) Specials There are a number of other items that may be socketed. These include skeleton skulls, the Dragon Scale, Dragon Orb etc. 4) Blacksmith Arts Each Blacksmith has three "Arts" that may be socketed
They differ for each smith, but are all Attack, Defense and Damage related.Socket Colour
Sockets have different colours - these relate to a percentage boost given to the abilities of items placed in those sockets. These bonuses only apply to the fixed value resistance and damage bonuses of rings and amulets. Therefore a +100 damage might become +105, but +50% stays +50%
Various opinions as to the bonuses have been posted, but Drewlee77 has posted the following, as a result of trialling items in sockets.
Bronze - no bonus
Silver - +5-6%
Gold - +10 - 12%
Green sockets have appeared in Plus, no data yet. Edit 4th of December - thx nailgunner - bonuses appear to be around 15%
Note that posts report that anything socketed takes the first place available, so a gold socket in the third position cannot have one item socketed there with nothing in the first two. I have not confirmed this.
Removing Items
Only one socketed item is recoverable when "desocketing" an item. All of the socketed items other than the single one selected disappear.
Therefore, do not socket multiple exceptional items in one piece.
This is tempered by the fact that an exceptional amulet at level 45 is nothing special by level 50. A +3% critical amulet is still great tho.
Blacksmith arts cannot be selected for removal. They will disappear if another socketed item is removed. The message here is do not fill an item with Blacksmith arts if you want to resocket it later.
Guidelines for what to socket
This is the greatest area for debate, so stand by for everyones posts (i hope)
Early on, I like CA's/spells. Why?
Early on, you will have slow regeneration problems, and socketed runes give only 1/2 the regen penalty, and some even give regen bonuses if socketed.
Later on you will find items with +50, 60 or even 100 to regen so the diminished regen penalties thru socketing become less important.
Later - use amulets and rings to suit your build. Look for those with added defense or attack, special abilities etc.
Life leech - some do not use it, thinking it to be a bit soft. I love vamp runes with leech ability - if you don't mind, use them.
I forgot these hints in the first post, so here they are copied from another of my posts
Socketing - one other trick is to socket specific runes applicable to a certain weapon/shield in those weapons. For example - a Glad who uses a two handed axe for FoG or MH, but dual wields for attack could socket FoG or MH in the axe, so they only come into play when using the appropriate weapon.
Socket defensive/leech items etc in the "permanently equipped" slots in armour etc.
Likewise a BM could socket appropriate runes in weapon set ups for that particular spell. I have a bow with two sockets and +6 to fire spiral - so I socketed another couple of Frie (typo, but I like it) spiral runes in it. I swap to slot three cast FS and jump back to weapon slot 1 straight away.
I hope all that helps
This section added 16th November
1.8 effects of Movement Speed and Attack Speed - socketing considerations
Socketing a ring or amulet with a level above your player level will raise the level of the whole item eg armour to that higher level. Therefore a lvl 90 ring socketed in a level 60 sword will produce a level 90 socketed sword.
Sacred Plus has introduced penalties for equipping gear above your player level. Attack speed suffers in high level weapons, and movement speed in high level shields and armour.
There is no penalty for "wearing" a ring or amulet above your level.(must have suitable minimum level requirement)
This effects where you should socket various items.
Wear the highest level ones - no penalty on these.
Socket the next highest where they will have least effect -
Casting BM's - socket them on your weapon - attack speed doesn't effect spell casting (as far as I can see - I have had up to -30% AS with no casting speed change)
Smaller armour pieces have a lesser effect on movement - so socket high level things on belts, boots, greaves before armour and shields.
Socketing Guide
Socketing is one topic that keeps raising new threads. I will try to put together a guide and welcome comment and correction.
Socketing - performed by a blacksmith, where various items are merged into items, providing bonus abilities to that item.
What can be socketed?
1) Rings and Amulets All of the statistics listed on rings and amulets will transfer to the item
Only those abilities usable by your character will work - so a Glad will not get +1 to Lightning Strike for example.
Note - the following is often not understood and is very important - I have been asked to make this plain (thx Frag-ile)
Jewellery for a class other than your own - you may socket this, and you will get all of the benefits listed on that jewellery.
eg - a BM can socket a DE amulet, and get any bonuses it offers
You will still be subject to the level and skill requirements for that item. Socketing with such an item may prevent you from using the armour/weapon if your character cannot meet that requirement. New Information - when multiple items with minimum requirements are put together, only the highest minimum requirement will apply
eg - an amulet requiring "concentration 10" will never be usable by a BM, as he can't have concentration
Warning - BM and Sera Lightning strike are not compatible, and rings/amulets do not specify which one they are for - see attached imageNew information - I believe that this is from one of the recent patches - certain rings and amulets now have special class specific CA boosts - these can be identified by the fact that they actually specify (in colour) the Character class they are for - eg "Dark Elf sudden fury" in purple. These class specific bonuses do not add to CA's of other classes - thanks FragbaitEdit - If the ring or amulet is of higher level than the item to be socketed, the item will assume the level of the ring/amulet. This may bring about speed penalties
Bonuses on rings/amulets to Combat Arts (see second attachment) do not affect Spells, even though spells are described as combat arts as well. You will need to find one with bonus to spells instead. Socketed set item jewellery will still count as equipped set items. Other classes set item jewellery can be equipped as well (which can really fill up the set item list accessible in inventory)
<B>Edit 12th April 2005.
Rings and amulets with a minimum skill requirement, when socketed will override the minimum skill requirements of the item. eg If you have a nice weapon with a requirement (eg sword skill) that you can not satisfy - socketing a ring with another minimum skill requirement will change the skill requirment to that of the ring - eg meditation.
Further to that (thx SDraken) the item with the highest minimum requirement will set the overall minimum requirement. If the miunimum requirements are equal, the minimum will be set by first - the item itself, then slot 1, slot 2 etc. </B>
2) Runes The CA/Spell of the rune adds to your CA level, as long as you have learned at least one of that CA/spell.
As above, BM and Sera LS are not compatible
There is only a 1/2 penalty to regen times compared to "learning" the rune
This was previously incorrectly listed as 1/3 - Thx Frag-ile for correction
The extra ability of the rune comes into effect - eg life leech on a vamp rune, +10 to regen, 10% chance of binding a flier, +5% to experience gained etc.
Any classes runes can be socketed.
CA's of the same name from other classes will add to your CA eg a Vamp attack rune will give you +1 to Attack, and +3% life leech3) Specials There are a number of other items that may be socketed. These include skeleton skulls, the Dragon Scale, Dragon Orb etc. 4) Blacksmith Arts Each Blacksmith has three "Arts" that may be socketed
They differ for each smith, but are all Attack, Defense and Damage related.Socket Colour
Sockets have different colours - these relate to a percentage boost given to the abilities of items placed in those sockets. These bonuses only apply to the fixed value resistance and damage bonuses of rings and amulets. Therefore a +100 damage might become +105, but +50% stays +50%
Various opinions as to the bonuses have been posted, but Drewlee77 has posted the following, as a result of trialling items in sockets.
Bronze - no bonus
Silver - +5-6%
Gold - +10 - 12%
Green sockets have appeared in Plus, no data yet. Edit 4th of December - thx nailgunner - bonuses appear to be around 15%
Note that posts report that anything socketed takes the first place available, so a gold socket in the third position cannot have one item socketed there with nothing in the first two. I have not confirmed this.
Removing Items
Only one socketed item is recoverable when "desocketing" an item. All of the socketed items other than the single one selected disappear.
Therefore, do not socket multiple exceptional items in one piece.
This is tempered by the fact that an exceptional amulet at level 45 is nothing special by level 50. A +3% critical amulet is still great tho.
Blacksmith arts cannot be selected for removal. They will disappear if another socketed item is removed. The message here is do not fill an item with Blacksmith arts if you want to resocket it later.
Guidelines for what to socket
This is the greatest area for debate, so stand by for everyones posts (i hope)
Early on, I like CA's/spells. Why?
Early on, you will have slow regeneration problems, and socketed runes give only 1/2 the regen penalty, and some even give regen bonuses if socketed.
Later on you will find items with +50, 60 or even 100 to regen so the diminished regen penalties thru socketing become less important.
Later - use amulets and rings to suit your build. Look for those with added defense or attack, special abilities etc.
Life leech - some do not use it, thinking it to be a bit soft. I love vamp runes with leech ability - if you don't mind, use them.
I forgot these hints in the first post, so here they are copied from another of my posts
Socketing - one other trick is to socket specific runes applicable to a certain weapon/shield in those weapons. For example - a Glad who uses a two handed axe for FoG or MH, but dual wields for attack could socket FoG or MH in the axe, so they only come into play when using the appropriate weapon.
Socket defensive/leech items etc in the "permanently equipped" slots in armour etc.
Likewise a BM could socket appropriate runes in weapon set ups for that particular spell. I have a bow with two sockets and +6 to fire spiral - so I socketed another couple of Frie (typo, but I like it) spiral runes in it. I swap to slot three cast FS and jump back to weapon slot 1 straight away.
I hope all that helps
This section added 16th November
1.8 effects of Movement Speed and Attack Speed - socketing considerations
Socketing a ring or amulet with a level above your player level will raise the level of the whole item eg armour to that higher level. Therefore a lvl 90 ring socketed in a level 60 sword will produce a level 90 socketed sword.
Sacred Plus has introduced penalties for equipping gear above your player level. Attack speed suffers in high level weapons, and movement speed in high level shields and armour.
There is no penalty for "wearing" a ring or amulet above your level.(must have suitable minimum level requirement)
This effects where you should socket various items.
Wear the highest level ones - no penalty on these.
Socket the next highest where they will have least effect -
Casting BM's - socket them on your weapon - attack speed doesn't effect spell casting (as far as I can see - I have had up to -30% AS with no casting speed change)
Smaller armour pieces have a lesser effect on movement - so socket high level things on belts, boots, greaves before armour and shields.