View Full Version : Ugh.,..how do we make ebolts Daemon Cast Faster?
gogoblender
04-21-2007, 06:17 PM
Hey guys!
What is the ebolt daemon's analog of heavenly magic?
I"m investing so far only into phys regen, conc and weapon lore to mode her ebolts CA.
Any ideas on what I have to invest in to get her casting faster?
Thanks!
:)
gogo
Jhoniten
04-21-2007, 07:52 PM
Dags..........Dags............where are you Dags?
Calling Dr Dags
I think Dags can help you there Gogo. If he doesn't know of a way, there aint a way.
Heh I'm here jhoniten. I will have to go look at one of my toons gogo. As soon as I do I'll get back to you, I havn't played my energy Daemon for quite a while so I will have to go look at her. Prolly later today.
DaveO
04-22-2007, 05:17 PM
The equivalent skill for Heavenly Magic with the Daemon is Hellpower. It's always good to boost both that skill and meditation since that would provide the biggest 'oomph' to being able to cast energy bolts. Obviously, Dual Wield and Magic lore would be even better choices.
I saw you online a while ago, so I'm betting you have a good idea on skills to invest in.
gogoblender
04-22-2007, 06:16 PM
Hey guys!
Daemons are pretty weird this way.
There seems to be three types of timings when regarding the ebolts demon:
First...timing on form change...can't be affected as according to Tharkane here (http://darkmatters.org/forums/index.php?showtopic=3751).
Second...timing regeneration of the CA itself ..only affected by concentration, physical regeneration and regeneration Special Moves on this particular CA.
Thirdly...timing on cast speed. As posted here (http://darkmatters.org/forums/index.php?showtopic=4121) by Therion X last night when we were all discussing how Ascaron could have hidden an analog to other mechanisms already in play for this game regarding a reduction in casting speed for this daemon's charged bolts CA...
Drum roll...
Zilch effects!
Even when Therion did tests with all lores in an atempt to see if something like the effect of Long Handled on BFG would, perhaps, express itself like that here as well.
Any other ideas guys?
Is there something we're not thinking of?
BFG had long handled...almost hidden...
Is there one for Charged Bolts as well?
Thanks!
:)
gogo
FrostElfGuard
04-23-2007, 03:47 AM
Only thing I could offer is:
Can they be cast while on horseback? Things that can be done on horseback are done quicker. The drawback, of course, is often effects that hit multiple targets are not allowed from horseback.
sinclsw007
04-23-2007, 09:43 AM
None of the daemon form special attacks can be used on horseback I'm afraid.
DaveO
04-23-2007, 12:41 PM
So what about mental regeneration or physical regeneration? I'm sorry for mentioning Hellpower since it has absolutely no effect on the casting of Energy Bolts from her combat form. Perhaps items with +regen to spells have an effect, but if RSM items do not have an effect this is also likely a dead end. What about +attack speed items? Perhaps that could be the 'missing link'.
FrostElfGuard
04-23-2007, 03:20 PM
I believe they redid the CAs for the Daemon and the Dwarf.
The Dwarf specifically got a CA that would speed up his melee attacks.
(Vehemence?)
The Daemon got a CA that boosted attack rating and fire damage. (Infernal Power)
And another the boost any kind of damage. (Call of Death)
Both got damage converting capability--so you could change the damage type into a preferred damage type. The Dwarf was tuned for Physical, and the Daemon for any kind she liked.
I'm sure they felt that was enough.
The designs are different from the rest of the characters.
DaveO
04-24-2007, 01:30 AM
The increased attack speed combat art for the Dwarf is Battle Rage IIRC. Unfortunately, I believe it was a bugged combat art when I tried it, and it had no effect on attack speed. I will admit that was before the latest patch, so maybe it was fixed.
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